Conjure Woodland Beings


5th-Level Conjuration Spell (Druid, Ranger)

Casting Time: Action
Range: Self (10-foot radius)
Components: V, S
Duration: Concentration, up to 10 minutes

You summon nature spirits that flit about you for the duration. Until the spell ends, each creature you choose that enters a space within 10 feet of you for the first time on a turn or starts its turn there must make a Wisdom saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.

In addition, you can take the Disengage action as a Bonus Action for the spell's duration.

At Higher Levels: When you cast this spell using a spell slot of level 6 or higher, the damage increases by 1d8 for each slot level above 5.


Source: Player's Handbook Playtest 8